Senior Game Designer (Core) | Minecraft Blast, New Games

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Overview Help craft the moment to moment magic of Minecraft Blast. Join our New Games Studio and help build the next generation of King experiences. We’re developing Minecraft Blast, a casual puzzle adventure set in a playful interpretation of the Minecraft universe. We’re looking for a Senior Game Designer to help shape the feel, challenge, and moment to moment fun of the game. In this role, you will design and evolve the core puzzle gameplay, including level mechanics, blockers, and moment to moment interaction systems that define the player experience. Working closely with Core Gameplay Leadership and other designers, you will help craft gameplay that is deeply satisfying, approachable, and scalable across thousands of levels, ensuring that the game delivers both delightful player experiences and strong long term engagement. Your Role Within Our Kingdom As a Senior Game Designer, you will play a key role in defining and refining the core gameplay systems of Minecraft Blast, helping ensure the puzzle experience remains engaging, readable, and satisfying for players across the entire progression journey. You will work closely with other designers, artists, engineers, and product partners to bring gameplay features to life and ensure they align with both the creative vision and the broader game strategy. Responsibilities
Design and iterate on the core puzzle gameplay, ensuring the moment-to-moment interaction feels satisfying, responsive, and accessible. Create and evolve blockers and level mechanics, developing gameplay elements that introduce challenge, variety, and strategic depth. Help define the overall gameplay feel, including pacing, readability, clarity, and player feedback. Collaborate with the level design team to ensure blockers and mechanics integrate well into the wider level progression. Partner with Product Managers and Data Scientists to analyze player behavior and tune gameplay difficulty, progression, and engagement. Prototype and develop new gameplay mechanics, exploring ideas that enhance the puzzle experience and expand the game’s design space. Ensure gameplay systems align with the game’s broader meta and economy systems, working with systems and economy designers when necessary. Maintain high standards of design quality, balancing creative ambition with technical constraints and production realities. Document and clearly communicate gameplay designs, ensuring teams across disciplines understand design goals and player outcomes. Identify and communicate design risks early, working closely with producers and engineers to ensure smooth delivery. Stay connected to the market, analyzing puzzle and casual games to identify emerging trends and opportunities. Contribute to the studio’s design craft community, sharing learnings and supporting the growth of fellow designers.
Qualifications
Experience working on mobile games, particularly free to play titles. Strong passion for casual mobile games and meta game design. Proven experience designing meta systems, progression frameworks, or long term engagement mechanics in successful games. Strong understanding of player motivation, progression design, and long term engagement loops. Experience designing systems that connect gameplay with progression, rewards, and feature unlocks. Analytical mindset with the ability to interpret player behavior and data insights to guide iteration. Experience collaborating within multidisciplinary teams, balancing creative, technical, and product perspectives. Strong organizational skills with the ability to drive features from concept through delivery. Clear and effective communicator verbally, visually, and in written documentation. Comfortable working in fast-moving development environments where systems evolve through iteration. Knowledge of Minecraft, the game and wider IP is a strong plus.
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Location:
Greater London
Job Type:
FullTime

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