Unity Technical Artist

New Yesterday

Job Description

What you will be working on

• Shape and evolve the visual and sensory direction of our playable tech demos and prototypes.

• Bring together and fine-tune 3D assets, shaders, lighting, and audio to create polished, cohesive experiences.

• Produce in‑engine clips, vignettes, and experimental pieces that highlight our technology.

• Partner closely with the development team to prototype, iterate, and refine new interactive ideas.


Requirements

• Strong Unity expertise across materials, shaders, VFX, lighting, post‑processing, and optimisation.

• Proficiency in at least one programming language, ideally C#.

• Ability to build or adjust assets using Blender, Maya, or Substance.

• Knowledge of audio implementation using Unity Audio, FMOD, Wwise, or similar tools.

• Excellent visual judgement and attention to detail.

• Curiosity, independence, and a willingness to explore ideas across multiple disciplines.

• Self‑motivated with a growth mindset. Comfortable collaborating with others, but also confident taking ownership when needed.


What we offer

• Early‑stage EMI stock options with favourable tax treatment and strong growth potential.

• A competitive salary.

• A flexible approach to working from home. While the role is not fully remote, we support a hybrid setup with some days each week at home.

Location:
City Of London
Job Type:
FullTime
Category:
Arts And Entertainment

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